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AI Insights · Timothy · July 2025

Top 5 Boxing Games on iOS in Latin America, Q2 2025

Discover the performance trends of leading boxing games on iOS in Latin America during Q2 2025, with insights from Sensor Tower.

Top 5 Boxing Games on iOS in Latin America, Q2 2025

The second quarter of 2025 witnessed intriguing trends among the top boxing games on iOS in Latin America. Here's a closer look at how these applications performed over this period, based on data from Sensor Tower.

Real Boxing 2 from Vivid Games S.A. maintained a stable revenue pattern, peaking at approximately $490 in early April and closing the quarter at $425. Weekly downloads surged towards the end of June, reaching around 7.9K, while active users grew steadily, peaking at 13.6K in late May.

Swift Punch saw its downloads rise significantly in April, with a high of 6K by mid-month. Despite the absence of revenue data, the app's download numbers hint at steady interest, especially in the initial weeks of the quarter.

I, The One - Fighting Games by Azur Interactive Games Limited showed gradual growth in revenue, starting at $88 and seeing a notable increase to $127 by late June. Downloads followed a similar pattern, with a peak of 2.7K at the end of the quarter.

Boss Fight. from BoomBit, Inc. experienced a notable revenue spike in mid-May, reaching $155, though it generally remained low. Downloads fluctuated, peaking at 3.5K in early June, while active users steadily increased, peaking at 18.1K in mid-June.

MFC - Midnight Fight Club observed a modest increase in revenue, with a high of $80 in late June. Downloads rose significantly towards the end of the quarter, reaching 4.6K, and active users saw a substantial increase, peaking at 5.8K at the quarter's close.

For more detailed insights into these trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2025